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The Whereabout of Georgie Norman is a point-and-click mystery game that requires you to snoop through an old acquaintance's computer and piece together the past. It revolves around a small town, a cold case, and of course, spooky things lurking in the forest.

Process

The Whereabouts of Georgie Norman was created in 2020 and was made in Figma. This idea was born out of my love of games and to test how much I could do with Figma. 

While Figma is not a game-making software, it can serve as a simple way to undestand core gameplay elements and story beats.

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